﻿Node {
RsID 128
Strg "Eine Carrara-Einheit gleich: "
Strg "Skalierung:"
Strg "0.00"
Strg "Oberflächenpräzision"
Strg "Format der Texturen:"
Strg "Prozedur. Shader zu Texturen konvert.:"
Strg "Auflösung:"
Strg "128"
Strg "zu"
Strg "128"
Strg "Pixel"
}
Node {
RsID 129
Strg "Glättungswinkel"
Strg "Transformation:"
Strg "Autom. Position"
Strg "Auto-Skalierung deaktivieren"
Strg "Eine 3DS-Einheit gleich: "
Strg "0.00"
Strg "Carrara-Einheit"
Strg "Rückseiten verbergen"
Strg "Rückseiten zeigen"
}
COMP {
RsID 129
Strg "3D Studio importieren"
Strg ""
}
COMP {
RsID 128
Strg "3D Studio exportieren"
Strg ""
}
3Din {
RsID 129
Strg "3D Studio"
}
PMap {
RsID 129
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 128
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
3Dou {
RsID 128
Strg "3D Studio"
}
CMNU {
RsID 1001
Strg ""
Strg "TIFF"
Strg "@MPICT@WBMP"
Strg "JPEG"
Strg "RIFF"
Strg ""
}
STR {
RsID 130
Strg "Geometrie lesen"
Strg "Existierende Geoemtrie finden"
Strg "Instanzen erstellen"
Strg "Shading-Information lesen"
Strg "Unbekannt"
Strg "3DS-Objekt"
}
STR {
RsID 131
Strg "Map"
Strg "3D-Studio Datei exportieren"
Strg "Bild-"
}
STR {
RsID 132
Strg "C"
Strg "H"
Strg "S"
Strg "B"
Strg "R"
Strg "T"
Strg "F"
Strg "G"
}
